I have noticed a huge decrease in raid leaders passing out healing assignments lately. I was in VoA the other day, and the raid leader actually mentioned that us healers should decide who we are going to heal, and work it out amongst ourselves. My first reaction was psh, we don't need assignments for this, heal people below 100% hp. We never spoke with each other, or designated healing assignments amongst ourselves. End result- had no issues and killed Toravon. But WHY!?
Why does it seem like healing assignments are unimportant nowadays? We don't even get healing assignments in my 25 man ICC. Seems sort of weird. Is it just my group? I would say not, because all of the pugs I have been in, neglect healing assignments as well. There could be a few reasons for this new strategy, or lack thereof, in raids. Maybe the raids are too simple, or the healers are so awesome, or maybe people are getting so impatient and have very high expectations in raids!
I kinda think all of the above is partially true. The newer raids are much simpler in mechanics as far as healers are concerned. Ulduar was a healing heaven, as far as things to do and difficulty. In ToC and ICC, most fights could be two healed even by many PuGs and less experienced raiding guilds. Is Blizzard trying to make up for the fact that we don't have enough healers by requiring less? I find some of the fights challenging when healing in ICC with only two healers, but shouldn't it require three healers?
What about healers being extra awesome? I think as the game goes on, players seem to be getting more skilled and knowledgeable. Healers, in particular, have a great desire to learn about their classes, and work as a team. As the game continues healers understand what they are supposed to be focused on, without an assignment. Paladins work out their beacons among themselves. Shamans discuss earth shields, and totems if needed. Priests and druids pretty much heal the raid with HoTs and shields on the tanks. Healers know how to work together, and the assignments are kind of assumed nowadays. It seems to work too.
In PuGs, people have seemed to reach the height of impatience. You can get ridiculed for handing out assignments, or going into details on how the fight works. Which is why many raid leaders ask for achievements and GS. They don't want to take time to explain the fight to people who have never done it. This impatience in PuGs is really starting to take the fun away from the game. Even in five man heroics, everything is so rushed because people just want their frost emblems damn it! This strat doesn't work for me. I kinda go along with it, I even think it is crazy to hand out healing assignments in certain places. But what about people who don't know the fight? Is it fair how we have become so hurried in places. I remember in BC where people really took their time on that evil bitch in Mechanar, b/c she was hard! In most 5 mans in BC, tanks marked everything, and asked the dps to cc. I can't recall the last time I was asked to sheep something that wasn't a raid member who was mind controlled. I wish we could get back to the way things were. Running raids and heroics for fun, and maybe gear. But really trying to coordinate the fight.
For now, the lack of healing assignments seems to be working out okay. But is that really what healers want? I think not. I think healers, above all, enjoy planning, and understanding the game. So they want challenges that force them to talk with one another and divide up roles. Hopefully something changes in the future, to force players to do this. Personally I enjoy having assignments and giving assignments. It makes me think about the game and understand other classes as a raid leader. Being able to coordinate fights is what makes WoW so much fun for me. Asking me to aoe everything down, or throw HoTs and everyone without thinking, is not enough.
Saturday, February 27, 2010
The Healers' Assignments
Posted by LawGirl at 2:32 AM 1 comments
Thursday, February 25, 2010
Who Should You Listen to in Vent?
The answer in short: ME! (or ok, whoever your raid leader is)
Have you ever had that raider (not current RL) who is a strong leader? Or are you a raider who has had to listen to conflicting voices over vent unsure of which one to listen to? Most of the time, my raids go nice and smooth. I have, on occasion, had that raider who loves to be a leader and wants to take over at the wrong time? A few nights come to mind when I thought about this. It is bad when people are talking over vent about raid strats and no one is sure which one the raid is going to use. What is worse is calling out over vent a strat mid fight when you are not the raid leader.
To those of you who think you are leading but are not: Let the raid leader decide what strat will be followed. Shockingly, different strats work on the same bosses! I have raided in many groups and PuGs and many times have used a different strat, which many times works great. So there is not only one ultimate strat to go with. If you have a feeling like your raid is facing doom because of the suggested strat, speak with your raid leader via whisper, or in a private vent bind. Do not call it out over the raid because it confuses people. Let the raid leader announce the strat. During a fight if something is not going right, and you think you can fix it by calling out to dps what to do; you can't. It is confusing to people because some people listen to the raid leader and some listen to you. So better to keep your mouth shut and see how it goes, then speak with the RL on the next attempt in private. Also, keep quiet in vent, I realize you are an awesome raider and you have great ideas, but you should not call out Brez or hero, that is my job, or current RL. I know sometimes you are trying to help out, but if you have any questions ask before the fight starts. Raiding is not always so serious, so I am sure you are capable of judging how casual your raid leader is feeling that night, and if you are on old content it probably doesn't matter as much.
To you poor raiders who are confused by this conflict: Safest bet is to always listen to the raid leader. If someone else calls something out during the boss fight, just ignore it. Then you can blame any fail on the raid leader. If half of you decide to listen to someone else, and the other half listen to the raid leader then chaos will ensue. Consistency is key. Best example is Lady Deathwhisper. If someone says stop dps and wait for adds, and raid leader says burn her down, you can see what happens if half the raid is doing one and half doing the other. If anyone listens to the extra helpful leader, then that significantly lowers the chance that the boss will be burned down in time. So try to keep this as a rule, at least everyone will be on the same page.
To the current raid leaders: When these conflicts come up, make up your mind quickly and be definite. Don't sound unsure of yourself. Let your raid know that you are in control, and remind them that you are the one to be listened to. Sometimes people have genius strats that you didn't think about. As long as you are clear on what you want to be done, then your raid will likely listen. (I have made this mistake many times, running with someone more experienced on a specific boss, and then doubting myself.) If you want to use someone else's strat, make it clear before you pull which one you have decided on. Biggest thing to do: Ask in the raid if anyone is unclear on the strat, or if anyone has any questions. This way there is no confusion and no excuse for confusion.
Posted by LawGirl at 2:13 PM 2 comments
Monday, February 22, 2010
What Defines A Guild?
WoW is a very competitive sport. Why is it that there are always labels for everything? Including guilds? They must have a label, you as a player must label yourself. Well what makes us feel like we have to label our guilds, and explain to others how our guild works or plays. What types of guild exist and how do we decide what type of guild to be a part of? I have been thinking about this a lot lately, because it seems as though my guildies view our guild as a casual raiding guild. When we are actually supposed to be a casual guild...period. I have been putting guild raids on the calendar since Naxx. So I can definitely see how my guild started expecting me to lead a raid every week. But the problem is that they expect to see a raid, and to be a part of that raid, like they have some sort of inherent right.
Where did things begin to go wrong?
- By defining ourselves as a casual guild, we did not determine if we would raid, how often we would raid, and any rules we would go by for raiding.
- It is easy to set up raiding rules, such as looting, but as far as how often to raid, we didn't set this up.
- So apparently my guild got use to me setting up raids every week for them. But what if I want a break!?
- We don't have any other raid leaders for end game content, only for older content. But the players want the latest thing!
I was getting so caught up in trying to please everyone and get people into raids. I forgot to remember that we set the guild up to be casual. Which means if you want to raid take some initiative, don't always rely on your raid leader if they give you permission to set up your own raids. If you want to regularly raid then join a raiding guild.
So when creating a guild it might be a good idea to make a clear purpose (which we did) and clearly tell everyone joining what your purpose is (which we did), and do not create habits that conflict with your clear purpose (oops).
Posted by LawGirl at 9:08 PM 1 comments
Thursday, February 18, 2010
Arena Beginnings: The Healer
Wednesday, February 17, 2010
Best Healing Fight in ICC
Valithria Dreamwalker I love you!! So currently in ICC 10 we run with two healers on basically every fight. So I'm running primary spec dps, and back up heals if needed. I am so happy that I get to heal on this fight. I know others have been on this dragon for awhile, but I was just recently introduced to this boss. Basically, the tanks and dps focus on tons of adds while the healers get to experience pure healing joy, and spamming their biggest most awesome spells available to them.
I was thoroughly confused as to what I was suppose to do as a healer when I first attempted this boss. The whole point of the fight is to heal the big dragon up to 100% hp. How to go about this? Well you have to have one healer keeping an eye on the raid, so you can dedicate a healer or rotate healers through the portals. We have a dedicate pally on the raid, b/c ya he can beacon the big dragon! The other healers take turns clicking on a portal, or so I was told a portal, but really a green ball that you can jump on like getting into a vehicle. Once you click on the green ball you can start flying around collecting stacks of green awesome. All you have to do is fly through the green clouds floating around, and collect as many as you can before you get knocked out of this state. Once you get knocked back down to the ground, you can begin healing. (I thought I could heal in the air while flying, I was confused, maybe I wasn't paying enough attention to the explain). Each stack of green increases healing done by 10% and increases mana regen. So spam away! Target the big dragon, apparently she is not on healbot, so just click her big butt. Our priest's healing one one attempt was over 15k hps. It is just really fun to heal away, with no overheal! This is finally a fight that lets the healers shine, and takes away all the glory the dps have received in ICC. So enjoy healers, I know I did.
A few tips: If you want to go easy mode go with four healers. The dps will be fine, but maybe this is kinda too easy for some of those hard core raiders. Don't send too many healers in the portals at one time. They will steal each others stacks, and it is much better for them to have more than 6 or so stacks each. When you click on the green, hit your space bar right away, flying around as quickly as you can and stacking the green clouds. Always heal the dragon if your raid doesn't need heals. If you raid healer has mana issues let them go up once to get a few clouds for the mana regen. The fight has a soft enrage at around 6 minutes. A crap ton more adds come out, so it is essential to finish the boss before this point. Heroism makes the dragon really huge and it is just cool looking. Since I am a shaman the only shield I really have is earth shield. But sorry disco priests, this dragon isn't taking damage so no shielding necessary. She starts at 50% so just healing spams needed. Enjoy your time to shine healers, after this fight the heals are back down to two.
Posted by LawGirl at 11:29 AM 1 comments
Labels: Healing
Thursday, February 11, 2010
Circle of Healers: Part Two
Ok, so Miss Medicina has posted some new questions as a follow up to the original Circle of Healers Survey.
The New Questions:
1. Reread your original answers to the questions. With the benefit of hindsight, score your own work in terms of its cringeworthiness.
Ok, so I was primarily a druid healer when I first answered this survey. Now I can safely say that I can competently raid anything as a shaman healer. I have done ICC as both, but moreso on my shaman.
2. Has your class's healing improved in the area you identified as its weakest?
I still feel as though druid's are weaker in the area of tank healing. Now that I heal with my shaman, I think my biggest weakness is mobility. On my druid I can run around almost the entire fight unless I need to cast a regrowth or nourish on the tank.
3. Have you changed your "least favoured class to heal with"?
I originally said that I disliked healing with paladins. In a two healer fight if I am on my druid pallys are completely fine, and probably somewhat desired. On my shaman, I might struggle since we have no HoTs b/w us, and we both have the big crit heals. In a 25 man I prefer to run with a huge variety of healers. I love them all.
4. Did you read the entries from others in the webring, especially your class?
I paid close attention to other druids and shamans.
5. If Yes to #4, did you learn anything that made you a better healer?
It helped me to read what shamans said, since I was new to shaman healing. Looking back I realize I can identify my shaman play style with some of those posts. I love the tank healing! I can do it yes I can. Healing melee is awesome for shamans too, I can chain heal a few times in b/w healing the tanks. As a druid, I didn't really learn much, but was definitely interesting to see how we all have our favorite spells, and how no one uses healing touch lol.
6. What tools/resources or information do you think you would need to improve as a healer and how could that help the community at large?
There isn't a whole lot of information for shaman healers blog wise. I try to read up on elitistjerks. I would love to put out some info on shaman healing, and now that I have healed in 10 and 25 man ICC, maybe I am a bit more qualified. It is always best to compare yourself to other healers of the same class, which I was able to do last week in 25 man. When I heal in PuGs I get to run with other resto shammys so all of this helps me improve and get a good idea of what I am doing right and wrong.
7. What did you identify as your worst habit as a healer? Have you improved in this area?
I identified myself as an impatient healer. Which I still am! On my druid I know exactly when people are going to take damage, so I HoT them in advance. This doesn't lead to mana problems, or extra high overheals, because these people do take damage. But it frustrates me when I look at recount and see the other healers so low. I need to learn, still, to be patient, so that the other healers can do their job. This is more a problem in ten mans than 25s. As a shaman, I don't have this issue, because I HAVE to wait to heal. I think this is why I enjoy shaman healing so much, I get to see bars change drastically when I throw a heal. One little lesser healing wave is so much more healing in one quick shot than a rejuv. So I like to see the bars change, not over time, but right now! I am impatient remember!
8. What did you list as your favorite healing spell and your least used healing spell for your class? Are these answers still true? If they have changed, what caused the change (i.e. patch fix, different healing environment, etc)?
My favorite spell on my druid was rejuv combined with swiftmend. This is the most powerful spell I can use to save someone quickly, or get a huge heal to the tank. I would say wild growth will almost tie with this. It is awesome for raid healing, and anyone notice the pretty two set t10 bonus? On my shaman my favorite spell is riptide. I love being able to splash that water on someone, and make my healing wave a much quicker heal. Chain heal is awesome and everything but, I love the riptide.
Posted by LawGirl at 11:06 AM 0 comments
Wednesday, February 10, 2010
A WoW Without Add-Ons
What would WoW be like without any add ons? Would we even be able to function? Has anyone forgot to check "load out of date add ons" when your add ons where out of date and you were forced to run something without some of your favorite add ons? I am curious if we could even run raids without using add ons. If we don't know how much damage we are doing, how do we know how to improve ourselves? How would we ever know if our rotation was right? What about boss timers, how would we know when the overcharged add is coming? or bone storm? We would just have to like, react or something instead of anticipating.
I would like to address what my favorite add ons are, and what add ons I doubt I could live without. I am also curious what other people view as the have to have add on. I even have add ons that I hate using!
For me, I would have to say the add on I depend on most would be a tie with Deadly Boss Mods, and umm.... don't judge me... recount. Deadly Boss Mods(DBM) is absolutely awesome. It yells at me when I am standing in crap. It gives me the ability to yell at my raid when bone storm is coming in 5 seconds, or blood beasts in 10 seconds, or w/e is needed. Without DBM we would have to react when something happens without knowing beforehand. This add on is so essential when I lead a raid, I think I would be lost without it. What about /range, how do I know what 12 yards is? I know recount can be limited in usefulness, but it helps me in my personal raiding and as a raid leader. It is important for me to know if people are improving on certain fights. I like to know what fights are a struggle for certain classes, and what fights favor others. I also like to compare my dps week to week, to see if my upgrades are improving my dps. Recount can be abused, but it can also be awesome. I use it to check on my healers, if they are having mana issues how much overhealing are they doing? What classes are prone to overheals? By watching recount and always checking heals, overheals, dps, etc. I can know what should be a trend for certain classes.
I also use GRID for healing. I just started using grid during ToC, so I know I can fully function as a healer without it. But I love being able to see incoming heals from other healers, and see in a nice format who is taking damage. This add on is a luxury for me, not a need. I know many healers who could not live without healbot or grid. I can definitely see how it is easily addicting. I also use de-cursive. I realize that I can use grid for this, but I like how de-cursive yells at me, and when I am on my mage, I don't watch grid too much. I use omen when I am doing dps, but could definitely live without it for bosses, I have learned to use the in game threat meter.
I love using Quartz or IceHud for my cast bars, but it isn't necessary. I also live off of AtlasLoot, which is totally not necessary, it is kinda fun to be surprised by what the boss drops. Oh and my new favorite feral by night for kittys. What about the new add on I found for tanking, tauntmaster? I love it! I use so many add ons, I am not sure I could play without them.
It seems like every time I use a friend's computer they have one thing that drives me nuts. Gatherer!!! Ok, I know this is completely useful, but I can't stand all of those pictures on my maps. I also hate when it tells me someone in my guild picked an herb, because I really don't care. Lucky for me this is an add on, and I don't have to download it, it just drives me nuts when I realize the computer I am on has it.
So, what would WoW be like with no add ons? I wonder how raids would work. I can't imagine that things would go well at first if they were all taken away. We rely so much on these add ons. Is there anyone who raids who does not use add ons? I can't even imagine one of my raids where I can't go back and check what went wrong. We would be raiding blindly! What a scary thought. I will definitely try to get some screenshots and post them later of all my add ons. I just think it is interesting on how dependent I have become, and I wonder about others; Are we add on dependent?
Posted by LawGirl at 11:37 AM 1 comments
Labels: Raids
Tuesday, February 9, 2010
Another Nerf on the Raid
Ok so Blizzard has announced yet another nerf,
We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.
Has Blizzard made this entire expansion too easy? Where it is puggable? and doable by any casual raiding guild? I suppose that is why they introduced hard modes. Since many people haven't unlocked the hardmodes in ICC yet, it is too early to tell if the hard core raiders will be satisfied. I like being able to go into ICC, as more of a casual raider, but I don't like all of the nerfs. I like working hard for a long time to achieve something, and I didn't mind the attempts in normal mode. It creates a challenge, and players can truly feel a sense of achievement. I wonder if players who are even more casual than myself are excited about the nerfs in raids. For me I like the counter because it creates a goal. To down the bosses with so many attempts left. This is truly the expansion for PuGs, and I am interested to see if Blizzard plans on releasing more challenging content, that is not puggable so easily, in the next xpac.
Posted by LawGirl at 2:59 PM 5 comments
Thursday, February 4, 2010
Gear Score=DPS?
Have you noticed that any 80 running around Dalaran, from any non recognizable guild can have a pretty awesome gear score? Well I definitely have, and I love to inspect them and see what all they have equipped. Awesome gear from ICC? No, not even close, not even gear from ToC. Just gear you can buy from the vendors. Although I was annoyed when Blizzard made awesome gear available to everyone, I have come to realize, just because the gear in Dalaran has an awesome gear score, does not mean it is better gear and equals more dps. I think mostly, it is not people's fault that they don't understand, you would think if it is a higher ilvl it is an upgrade.
When I run with people who don't typically raid, but have high gear scores, I can definitely tell in their dps. Why is it that this person has 245 items and mine are only 232, but my dps is much higher? Probably the stats are better on the gear I choose. The 245 gear from vendors is not as good as getting your tier 9 set, on most classes. (I don't play all classes so not sure for all) And just because the cloak for frost badges is the cheapest thing available does not mean you should buy it. I mean I am talking about dpsers here, and the cloak has Mp5 on it! Why not get your tier gear first? Or at least the belt which is super awesome? Ya I know, the tier gear is only 251 ilvl, instead of 264, but many of the 2 piece set bonuses on tier are awesome. I only dps on a shaman, mage, and feral druid, but I know these are all worth it. I know that a boomkin is worth it as well. So research and find out what people of your class are saying about t10 set bonuses. O and btw, the triumph badge trinkets suck! Ok, I have one on my shammy because I had absolutely nothing else from raiding, and I hate using it, but if you have something else you should definitely be using it. Equip/Equip trinkets are almost always better than Equip/Use.
I have a great story that illustrates my point. There is a mage in my guild, who is a decent player who could not for her life figure out why her dps was lower, much lower, than mine when my gear score was much lower than hers. Well I inspected her, and freaked out! Her haste was really low, her gear was all bought, and her trinket was the hit trinket, when she was waaay over hit cap! So I proceeded to ask her if she had any other trinkets. She did, but they were both ilvl 200. She had in her bags Embrace of the Spider and Abyssal Rune. So I told her to switch out her awesome ilvl trinket, and switch out most of her gems. There were a few pieces of gear I told her to go grab. Including finishing off her t9 set bonus, instead of those juicy 245 helms, and shoulders, etc. from the Dalaran badge vendor. We had done a test on the IF dummy, and yes I realize how this isn't the best way to gauge dps. Her dps before switching out gear, was around 3k. Her gear score was well over 5k at this point. After she did the recommended upgrades/ilvl downgrades, we did a re-test. Her gear score was then 4700. Yep I forced her to lower her gear score. So the re-test. The conditions were the same, her dps was over 5k. WHAT!? But doesn't gear score mean everything? As any skilled raider will tell you, no! Also, to further my point, she went from doing 4k on tank and spank fights to doing up to 7k!!! Pre- heroism! I mean wow, what an improvement.
This doesn't come from people being stupid about the game, it would just seem like a better gear score equals higher dps, and maybe it should. But it absolutely does not. If you are serious about improving your dps you really need to learn what stats are good for your class. If you are unsure about gear there are so many people willing to help you, so ask them. People ask me all the time and I am happy to help. It doesn't help that people in Dalaran are requiring a certain gear score to go to a certain raid. I realize there has to be a cut off, but gear score does not equal dps.
Posted by LawGirl at 11:30 AM 3 comments
Labels: DPS
Wednesday, February 3, 2010
Shaman Post 3.3.2
Ok, so I was able to do my ICC ten last night to see how the change affected my dps. This week I am starting ICC 25 as well, so I will be able to see how I compare with other ele shamans. So I have really only been comparing myself to myself. As far as I could tell, my dps was an improvement. For Lady Death whatever I had been doing around 4500 and last night I pulled around 5k. Gunship I was doing around 4500, which before I did 4k. This could mean absolutely nothing because the raid make up was different, and of course there are always other variables to consider. But overall it seemed on each fight I did a little more dps than I did last week, and the week before. (Except for Marrowgar, I did the same amount of dps b/c I died) I didn't get any new huge upgrades in b/w so I am guessing the buff definitely helped. Also last week I had an arcane mage and last night I didn't, hmm... with a mage my dps could be incredible! I also ran Patchwerk last night for the weekly raid quest on both my shaman and my mage. Yay! A good way to compare the two on a tank and spank. Soo.... ya, my mage def kicked butt on that and yes her gear isn't as good as my shamans. So, mages still kick butt, although I was much closer to her than before. Shammy pulled a little over 7k dps, and mage was hovering around 8k.
So the point of the day is, don't play toons just because they are OP at the moment, Blizzard does care and does attempt to improve the classes that need it. Stick with the characters you love to play. O and gratz to the locks for your buff as well, even though you hate my mage, I don't mind you and your little angry imps.
Posted by LawGirl at 11:55 AM 2 comments
Tuesday, February 2, 2010
Patch 3.3.2- Thank you Blizzard
So the patch notes, as always are found here. It is a small patch, except for the release of the Lich King of course! Also a new VoA boss to get extra loot chances, awesome. But the change I was looking forward to the most, and the only one that affects the toons I play?
- Shamans
- Talents
- Elemental Combat
- Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.
- Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
Posted by LawGirl at 1:22 PM 0 comments