I have read all of the changes currently released from Blizzard for upcoming Cataclysm. They have released certain information on different classes and all classes will eventually be released. You can find it at MMO champion. The most exciting changes IMO are to the two healing classes released so far. As of recently I have been healing a ton in ten man, some in twenty five, but generally I like playing all roles in game. But healing seems to be the most exciting toons to level to me, so I am super excited to read upcoming changes to shamans and priest. I have healed on my shaman for awhile now, and although my priest is only level 65, I feel like I know enough about healing to know which spells to use, and which ones are going to be awesome at 80. Plus I have gotten some great priesty info and advice from JBell and Paulo in game. So what changes are going to be sooo amazing?
SHAMANS; What did I find interesting?
Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
So what does this mean for shamans and their chain heal? Giving shamans another aoe spell is great. I can already see all sorts of issues in 5 mans or ten mans with this ability. How often do people stand in the same place all grouped up nicely to receive my pretty rain healing? Maybe I can train the dps to run to the rain if they want heals. This spell is very interesting and I am super psyched about it. I love pretty spells, and as you can imagine this one will be soooo pretty!
Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
Hello world!
6 months ago