So a lot of exciting things coming along with patch 3.3. I am sure everyone has already gone through the patch notes and I personally can't wait to get my little pug pet. But what are the most exciting changes to the toons I play? I am not going to link all the changes to my classes, only the ones I took note of.
MAGE:
- FROST MAGES INC--> Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
- Ok so what mage isn't going to want to get a new perma pet? I switched my fire spec to frost last night so I could get started right away, well after I have the glyph of course. I am super excited to see the new frost dps capabilities even though I have never been a frost mage for raiding. Who wants to sit around frostbolting all day? Well I do if it means I get a cute little elemental pet to follow me around, and this one won't yell at me like the lock pets do...
- Arcane Mage- Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
- Ok so I chose to keep arcane as my main spec, and this is why. Fire is not getting a major buff for the raid, but who wouldn't want an arcane mage after this awesome bonus? 3% increased damage anyone?
- Fire Mage- Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
- Biggest thing about this means I can use my glyph of scorch for something else, I don't need it to apply scorchx5 instantly.
- So T10 2 set bonus: Item - Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
* Item - Druid T10 Restoration 4P Bonus (Rejuvenation) - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration. - WHAT!? I mean this is the most awesome set bonus ever. I checked into my other classes set bonus and the feral druid one, but this one beats them all. I mean reducing my wild growth by 0%? That is just amazing and I am psyched to work toward getting this. The four set bonus is just as exciting, that means no mana for me, just a completely free heal.
- Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. I sometimes forget to use my elementals in boss fights, but now it becomes a must for every fight.
DEATH KNIGHT:
- Rune Strike: Threat generated by this ability increased by approximately 17%.- I only tank on my dk, so I am excited to be getting a buff of any kind for my poor tank. I have felt so abused before but now I can at least have more threat, yay, I am happy.